Dragonknight-Caster
Hello
This is the build I use with my Dragonknight in most situations in both PVP and PVE.
There are just small changes in abilities. For long horse rides I use the speedbuff from the Assault skilline and for sieges I use the chains to pull people down the walls.
My weapons and armor:
As soon as I hit Veteran level 12 I crafted a new full legendary equipment. This was possible because I learned every crafting except for Alchemy and never missed a single ore or plant :) I wear 7 pieces of light amor. The hat and robe is from the warlocks set. To complete the 3 pieces bonus i use the neck. The rest of the Armor is from the Seducers set that needs just 3 traits. The Armor is enchanted with only magicka glyphes. As a destruction Staff I use the Pact's Inferno Staff which is the best fire staff ingame (my opinion) and gives combined with the 2 Pact's Rings 10% spellcrits. The Pact's Rings are enchanted with 13 points spell damage each.
So how does it work vs different opponents or situations? I begin with the 1vs1 fights: There i use my first skilline with the destruction staff. I always hold distance with Destructive Reach from melee enemies and then take them down with Crushing Shock, Degeneration and heavy basic attacks. If I fight an enemy caster or archer i try to interrupt their spells with Crushing Shock and reflect their Projectiles with Dragon Fire Scale. That works pretty well vs Crystal Shard or Snipes. If I begin loosing health I use Degeneration to fill it up again and increase the power of my next spell. Inner light is good vs Nightblades that try to sneak attack because i will always see when they try to.
In a situation with more than 1 opponent i use my second skillbar with the 1h and shield. Most important is here to keep my block up and the enemies near me with Burning Talons so I can heal myself by spamming Deep Breath while dealing massive AOE damage. If theres a Caster staying away from the group I use Defensive Stance to knock him out. (I'm still testing this skill because i used to use Spiked Armor and it worked pretty well too) If the Heal from Deep Breath is not enough I have to use Green Dragon Blood wich is a very good selfheal and also increases my stamina regeneration so I can keep my shield up. As soon as my Standard of Might is up I try to find a position with most ememies around me and try to keep them in the aoe radius with Burning Talons. If I have my ultimade ready when the fight begins I never use it at the begnning because it will refill my Life, Mana and Stamina on activation so its a good thing to use some ressources first.
I hope you liked my build although my english is not the best ;)
Im looking forward to make a video where i show my build in action.
Kill Me if You Can
A 1H/ shield build for an imperial templar however nord would work as well. Start of PvP with casts of both, into puncturing sweep/low slash SPAM dump stamina and magicka completely then werewolf transformation and spam claw ability. Once turned back if they aren't dead magicka should be restored so spam puncturing sweep even more, toss a heal if needed and use next ultimate on PI.
True Hunter
You like range attacks, especially Bow, and you are also fan of pets. Then this build is made for you. It consists of heavy bow usage with a help of two pets from Dark Magic - Sorcerer Class.
dps
my dps hotbar for orc templar. start with stampede into enemy, dizzying swing to knock back and stun, vampire bane to slow and DOT, then biting jabs to finish them off (super high crit rate on low health enemies). Blazing Spear for ranged AoE for tagging enemies.
Resto Mage
For good healing with mana re-gen and powerful dps ability's
Heavily Armored Orc Dragon Knight (DK) Stamina Based PVP DPS Dual Wield (DW) / One Handed and Shield (S/S)
Damage Abilities mostly stamina based from the dual wield skill line and basic weapon attacks which are greatly buffed with power, critical strike, and attack speed . Using Magicka for CC and buffs (armor, power, weapon attack speed, critical strike).
Overall Strategy: Roam around in bar 1 (buff bar) with one handed and shield, this gives added survivability in case you are sneak attacked. When you spot your target, apply buffs, shield rush to target, stunning them, weapon swap, pop PBAoE snare (Flames of Oblivion snares due to Ardent Flame passive Warmth), and unload dual wield stamina damage abilities and basic attacks. Keep them in place with PBAoE disorient Eruption. If they happen to escape, pull them back in with chain. If you're loosing too much health or if the fight lasts longer than 8 seconds, switch back to buff bar, heal, and reapply buffs. Repeat with shield rush stun, etc.
Armor: 5H/2M (5 Heavy / 2 Medium)
Enchants: Spell resistance, Stamina, Magicka, and Penetrating or Precise
Basic Rotation:
1. Apply buffs, Shield Charge in (stuns target).
2. Lay down Standard of Might if it's up (and needed).
3. Weapon swap to Dual Wield
4. Pop Flames of Oblivion for a pulsing flame damage (snares 30% due to Warmth passive).
5. Rapid Strikes for Single Target, Whirling Blades for multiple targets and when single target is below 25%, mixed in with basic light attacks which will be hitting fast and hard due to buffs and flawless dawn breaker passive.
6. Hit Eruption to disorient and snare 70%, to keep them from escaping and also to increase their miss chance 30%.
7. If enemy is not dead within 8-10 seconds or if you need to heal, switch back to buff bar and repeat.
Note: The active ability of Flawless Dawnbreaker is not meant to be used accept for on Vampires and Werewolves. It is mainly there for the passive buff to weapon attacks. Use Standard of Might ultimate when it's up.
Suggestions/criticism/comments welcomed.
Questing Templar
I switched to this build at VR3 and things became much easier. I can only imagine how it does in low level content. For this I wear 5 light and 2 heavy pieces with a focus on magicka. I'm big on crafting and have been doing all crafts, so this is kind of a minimalist build. My lowest craft is enchanting, which is at 38. The rest are at least 40 which is all you really need for any of the crafting skills.
Rotation is Dark Flare->Invasion->Crescent Sweep->SPAM Puncturing Sweep. Bash if low on mana. Repentance when done.
My basic light attack is 92dmg, heavy attack is 222dmg, and bash hits for 220dmg(with no bashing jewelry). For me Crescent Sweep is back up after every fight with at least 3 enemies. The last spot is up to you, maybe for an emergency heal or whatever. Personally I use Retreating Maneuver as a luxury skill.
On a side note, I did not list all passives as for some reason this only goes up to 100 points. I had 122 by the time I hit VR1.
Melee/Ranged PVP Build
This is a build I am working up to. I am using most of the abilities you see, just waiting to unlock a few of the morphs.
I wanted a ranged and melee based build for PvP. I enjoy melee more, but having a ranged build to use when your on higher ground or shooting down from the top of a keep helps a lot The theory of the build goes like this:
Melee - Stealth > Ambush > Dark Cloak > Surprise Attack > Heavy Attack(Knockdown) > Blood Craze > Dark Cloak > Surprise Attack Repeat
It takes skill to use the melee portion of my rotation for PvP as you need to get the drop on the enemy before they get there snares or stuns on you. I have Shuffle in the mix for this to break snares and gives you the dodge effect, then dark cloak will negate any dots you may have on you if the enemy got the drop, then you try and go into your surprise attack rotation to keep them locked. Veil of Blades i save if i get into a ganking situation and I'm outnumbered. Allows me the damage mitigation I need to either try and pop shuffle and dark cloak to escape, or the valiant method, try to take down someone with me!
For PvE this works very well for me, and usually ill replace shuffle with Leeching Strikes.
My ranged build I am still working on. If the enemy is far and i don't feel it prudent to engage in melee, the rotation would look something like this:
Stealth > Lethal Arrow > Venom Arrow > Crippling Grasp > Light Attack > Venom Arrow > Repeat
I keep swallow soul on the bar for some health utility and when the enemy is close to death i hit them with consuming trap which gives me some stats back so i can work on the next enemy. My ranged build is what I use when I'm leading my guild into battle or in large groups. That is why i chose the War horn ultimate to give group buffs. Consuming trap is also needed to fill a few grand soul gems on NPC's while I'm riding into battle.
PVE SOLO QUEST-FARM BUILD
W1: This is primarily for Single Target. Start with Critical Surge buff (this buffs your weapon attacks and gives you added healing from *ALL* critical hits), then hit Balance (this restores the mana just used to cast CS, and activates the Might of the Guild passive (for 20% damage increase on your next attack), next buff with Combat Prayer (11% added bonus dmg), now cycle cast Crystal Fragments (make sure to cast CF first to get the full benefit of MotG) & 1 Light Attack until Combat Prayer runs out (8 secs) usually enough time to cast 3 cycles of CF & 1 LA. rinse and repeat. The Flawless Dawnbreaker ultimate is used for the additional weapon dmg for your Light Attacks and to use as another semi-instant frontal cone attack to perhaps finish off your opponent. Does ridiculous dmg to Daedric and Undead enemies.
W2: This is primarily for AOE. Start with Critical Surge buff, then lay down Shattering Prison, next Elemental Blockade, and finally spam Pulsar. The SP keeps enemies locked down and preventing them from moving out of aoe range and explodes for a decent additional dmg (which when it crits also heals), the Elemental Blockade helps speed up the aoe time while spamming Pulsar (also adds additional crits for healing). A lot of ppl complain that Elemental Blockade is low dmg and not worth the slot but it does provide enough dmg imo to make it worth the slot and it crits which also adds to your healing while your spamming. The Flawless Dawnbreaker adds additional weapon dmg to your destruction staff attacks as the destro dmg modifier abilities are measured off of your weapon dmg.
twitch.tv/heyguyslol_1975
Kaboom
This is the Sorcerer build that I used in the beta, I would have both summons out, and when I would go to pull a mob/group, I would start out with Velocious Curse, then immediately cast Crystal blast which would hit right as the curse popped, then usually the mob would be low on health, so I would cast Endless Fury to finish it off.
Okay so there is no “Edit” option.. the “4th skill” meant to be “Ward Ally”, the tool mixed the order of skills up a bit :/
hello
i added 2 builds… well one and a half.
the NIGHT MAGE and the UNDYING BLADE.
i hope some of you like to comment on theese, since its not the old-fashioned and booring DW/Bow-sneaky-creepy-assasin-rouge-style-archetype.
I like my opponents see me comming and my fights long and rewarding.
maybe we find a way to improve it even more, or you see synergies/buffs/things/changes in rotation which i have not.
cheers
playerklaus
Some comments or thoughts on my build for pvp/pve would be great. Thanks!
It’s now the middle of 2017. With the newest content of Morrowwind coming out very soon. Anything for the new builds or monster sets?
Find out what you need to improve in yourself to become more effective!