East from the solemn eye’s shrine.
This collectible is close to the main road. You can spot it easily from a nearby wayshrine. There are a couple of large boulders that might obstruct your view of it if you arrive from the east, so be careful not to miss it when coming from that direction.
Where temple became tree-house.
Go to southern Greenhill, north of nearby river to find this collectible. Inside Greenhill find the largest building. It is a ruined temple. Head to the rear of this temple. Shard is among vegetation, close to the temple.
In a smoldering shell.
Heading from south toward this location you can notice the shard inside what looks like an awesome tree house. In order to reach it you should proceed toward the center of Old Town Cavern. This is a crafting camp. There are cellar doors at the center of a camp. You can craft 3 piece “Night Mother’s Gaze” set here. Three set items give critical attacks and also reduce the targets armor by 20% for 5 seconds.
Near the cellar entrance to crafting stations is a path that leads toward the collectible. There are couple of level 37 Skeevers defending it.
Overlooking the site of the fall.
You’ll find the collectible at the center of a large area west of Rawl’kha settlement. Area is distinguishable from the rest of the land due to its reddish ground color. Collectible is in the southern part of this camp, on higher ground level.
Camped on the way to Claw’s Strike.
You want to find the bridge that is just north of a nearby dolmen portal. Collectible is next to a level 39 bandit that is also guarding “The Lusty Argonian Maid Vol.1” lorebook.
Hidden by a less subtle blade.
If you come toward Thormar from Rawl’kha you can spot this shard on top of a large cliff. Climbing your way toward it you can find lorebook “16 Accords of Madness, Vol. VI”. Standing on top of the collectible’s location you have a great screenshot opportunity.
Dune’s arcane beacon.
Reach the second floor balcony of Mages Guild house to get this shard. You can’t enter the Mages Guild house if you are not on the quest “The Fires of Dune“, step – Check on the Mages. This is on of the quests in the long chain of main Reaper’s March quests. If you are having problems finding out what quest you need to complete in order to reach this one, we have made a list of quests that lead up to the one that lets you grab the collectible.
- The Dark Mane.
This is the first quest you can accept upon completing the main quest line in Malabal Tor and saving Silvenar. - Grim Situation
Reaper’s March first quest. It is highly possible that you do not need the previous quest in order to start this one. NPC that gives this quest is called Englor. You can find him on the main road, just south of Fort Grimwatch. This is the main road that takes you north as you enter Reaper’s March from Malabal Tor. - Grimmer Still.
- A Door Into Moonlight.
- Hallowed To Arenthia.
- The Colonian Occupation.
- Stonefire Machinations.
- To Rawl’kha.
- The First Step.
- The Path to Moonmont.
- Motes in the Moonlight.
- To Dune.
- The Fires of Dune.
Final quest that lets you enter the Mages House where the collectible is at.
Collectible on the balcony of Mages Guild second floor . You need to complete the quest “The Fires of Dune” in order to obtain entrance into Mages Guild in Dune Settlement.
Mara’s devout frets in view.
There are two shards at this location. This one is not inside the solo dungeon. You can find it standing next to a small stone wall next to the path that leads to Fort Sphinxmoth.
Close to Fort Sphinxmoth Wayshrine you can find Rafora Casca. Rafora gives the quest “An Affront to Mara” – part of Fort Sphinxmoth Objective. This quest takes you to Marcella Ammianus and entrance to Fort Sphixmoth. They are both close to this collectible.
Within earshot of the cheering crowd.
Reach northern Thizzrini Arena (camp icon) to find this collectible. It is behind rocks, close to the old stone wall, in northern Thizzrini. There is a large main Hizzrini Arena just west of it.
Quest for this area is given by Balag in eastern Thizzrini, on the main road that leads to this POI. Balag qives the quest “A Foot in the Door“. This is one epic quest and it is one of the most fun quests I’ve done on this map.
Growling, beastly gladiators prowl.
Found inside Kuna’s Delve solo dungeon. Entrance to this dungeon is east of the main road that takes you to Dawnmead Brigand Camp (eye icon – point of interest). There is a small wooden path in front of it. Mobs that you find inside do not come in groups and because of this they are a lot stronger.
As you enter the dungeon, keep following the path to your right. The shard is inside the first large cave room. Quite opposite from this location, in the corner of the cave, is the dungeon boss Limbrender, who gives the appropriate achievement upon being killed.
Treasure of the bard’s tomb.
You’ll find this shard inside Thibaut’s Cairn solo dungeon. Entrance to this dungeon is inside an old graveyard and it is quite far from nearby Wayshrines. It is infested with level 38 Skeletons.
The shard is in the southeastern part of the dungeon, inside a room with several stone arches.
Awash in tears underground.
Enter Weeping Wind Cave solo dungeon to find the shard. Best approach the entrance to this dungeon from west. It is on the west side of a large boulder. This is a level 40 dungeon. Mobs come in packs of two, three.
As you enter the dungeon, follow the path to your left. The shard is located inside the southern cave room. However, if you want to get the Weeping Wind Cave Explorer achievement, you can find the boss, Nimriian, in the northern part of the cave.
Outlaws strike skooma deals here.
You’re looking for Claw’s Strike solo dungeon to collect this shard. Main road east of map marked position leads to this location. This is a an old temple with cellar doors inside the main building that lead to the dungeon. Inside the dungeon you can find groups of maximum level 40 Dawnmead mobs.
Once you enter the dungeon, turn right and follow the path.The shard’s location is in the western room. The dungeon boss, Fishbreath, is in the opposite, southeastern part of the cave.
The folly is in passing through quickly.
Inside Fardir’s Folly solo dungeon. You can approach and enter the dungeon from its southern side. There is a small dirt path leading to it from Fort Sphinxmoth Wayshrine.
The shard you are out for is inside the largest central room. It can be found in the corner of the upper platform of this room. This part is designed to be approached by climbing the wooden bridge from the room in the southwestern part of the dungeon. You can, however, jump toward the shard from the top of the first stairs you find as you enter the dungeon, but this requires a bit of skill and patience.
Moon’s light reveals its secret.
Inside Jode’s Light solo dungeon is where you can find this skyshard. Entrance to this dungeon is just south of nearby main road. It is inside the large stone temple. Creatures inside are level 41 and they rarely come in groups of two.
In order to reach the shard’s location, you have to find a way to the northwestern part of the cave. The large room in this location contains the dungeon’s main treasure.
Far beneath a foul manor.
Entrance of the dungeon are doors of a large mansion. Inside mansion there are cellar doors that take you to the main part of the dungeon.
As you enter the mansion, climb to the second floor and grab quest “The Waking Dreamer” from a Graccus’ Journal Volume II. This quest rewards Discourse Amaranthine – Trophy upon completion. It basically summons a dark eye and blur your screen when you use it. This quest and mission “Song of the Spinner” rewards “Completed: The Vile Manse” acknowledgement upon completion. As you enter The Vile Manse from a cellar door, you can find NPC Melrethel inside one of the cells. Melrethel gives the second quest “Song of the Spinner”.
Inside dungeon you can find many groups of five and more members. They are about level 39. This makes this dungeon perfect for experience and loot farming. As it is in instances like this, you can find large number of stronger boss mobs. They reward with additional loot and experience.
Shard we are after is not inside the first underground The Vile Manse area. It is inside the second underground area. In order to reach it you need to jump into the drop. This gap is in the eastern part of the first underground area. When you do “The Walking Dreamer” quest it eventually takes you to this point. Jumping into this gap – drop, you end up in the second underground dungeon area. Start of this area is inside the huge cave room. From this cave you are suppose to enter small tunnel. Just before you accomplish that, turn east (your right), and walk toward the small dead end. Inside this dead end is our shard.
Following the main quest takes you to this point where you need to “Take the Drop”. This is where you “enter” the second underground cave room.
10.
Growling, beastly gladiators prowl. is not there now (09-24-14.)
#7 is moved; it’s now on a rock next to the Mage’s Guild; you don’t need to go onto the balcony to get it.
For Dune’s arcane beacon you can jump up the front side of the Boulder far enough to reach the shard and activate it.
on console (xbox one) the dune’s arcane beacon is possible to activate on a rock beside mages guild
You can skip the quest on the 7th one by jumping onto a bit of the rock, and in midair crouch and spam use.