Vampire Templar or Vamplar.
Introduction: A lot of players in game asked me about my build because im vampire. Players dont understand how I can use solar light or i can be vampire templar or Vamplar. Maybe it isn´t common build skill in game but to me works so well in PVE and PVP as well too.
About my build:
I use more Magicka to increase healer and dps. Health and Stamina help me to stay alive more in dps than healer. I play dps/tank using two handed weapon and dps/healer using restoration staff.
W1 Dps/Tank build: Single play. PVE build in PVP as well too.
I use always two handed weapon (Mostly common to find in game)
Vampires Bane and Purifiying light - distance damage like a dps.
Brawler - tank damage. Help you when you have a enemy in front during combat.
Midnight Drain - Vampire damage tank/dps. Help me to restore my live in combat and made damage.
Sanguine Altar - Vampire Health/Health. It give me more live in combat in a small area during a few seconds.
R- Solar Disturbance - Make critical damage at end situatión in combat like a dps.
W2 Healer/Dps build: Group play/ Dungeons. PVP/PVE build.
I use always restoration staff (Not always to find easily in game but I can buy if need)
Rapid regeneration and Haling Springs. To heal 1 to 1 in combat.
Cleansing Ritual and Honor the Dead. To heal area in combat.
Purifying Light. To make damage in combat like a dps
R- Devouring Swarm - Make critical damage at end situation in combat like a dps.
I don´t know if this build is good but help me in game. I hope this build help others to made a vampire templar. Maybe it isn´t common be vampire and templar but sure it´s possible. Good luck and a gretting from me.
(Bow+2Wield) m.a. Templar - Multiple Opponents Assault
Range engage (bow):
steathed, first place the "volcanic rune" between you and the opponent's, then attack them with "acid spray"! They (slightly hurted and poisoned) will now notice you and run to you, falling in the rune trap and exploding in the air. While floating, place the "mistic orb" to them and then shoot the "sorched earth"...for those who survived, use the poison injection or switch to close combat (dual wield).
Multi-purpose "Toothpick Templar"
I've been using this build since launch with great success. It's just a basic Heavy Armor Templar build, where most damage comes from Puncturing Sweeps, which have lovingly been adopted by the community as "Toothpicks". The ability is very powerful, spammable, can crit (especially with the "Burning Light" Aedric Spear passive), and interrupts. It slices! It dices! It chops!
Most engagements begin with a charge ability (I chose two handed weapon, you could choose whatever weapon you like that has a charge ability or gap closer). After the enemy is immobilized, get off rounds of Puncturing Sweeps. If the enemy runs, charge again OR use Binding Javelin to pin them down and Puncturing Sweep some more.
I've included extra cc (Toppling Charge) and buffs (Repentance and Empowering Sweep) to aid when necessary, use them when appropriate to help you toothpick away.
For equipment, this is a 5 heavy armor, 2 light armor build for survivability and sustainability, however there is no need to stick to this specific 2:5 ratio. I do not include any passives that require x amounts of either set to be equipped, so swap them out to find your balance. I would include some spell damage enchants on equipment to hit harder, as well as some magicka recovery to sustain those toothpicks, but would probably stick with a max health boost food buff because those things are amazing.
Overall this build is a good balance of DPS, Survivability, and Support. Great for Solo'ing PVE or Zerging PVP, with plenty of room for customizing to your specific needs. The second weapon could further reinforce one of those roles by going with:
Bow for better PVP engagements and versatility (range is very useful in PVP)
Sword and Shield for better tanking.
Restoration staff for better supporting.
High Elf race is absolutely optional, but I liked the magicka bonuses. Like everything else in ESO: pick what you like and make it work. :)
ESO is still early in its development, and any changes to skills could make this build no longer viable. Check updates and patch notes to make sure this build is still viable or else you might be spending a lot of time respec'ing. Thanks everyone! Go have fun!
Paladin
This build is focused around the Holy Warrior of the Light, or in this case the sun, very focused on melee combat and a bit of AoE it also has abilities to support groups like "Restoring Focus" and "Solar Disturbance." The impression i have of paladins are that they are a hybird class taking on the role of protector/healer/Melee bruiser.
PvP Damage |Swap| Survive (Templar + Vampire)
This is a build for Templar/Vamp combo
BAR ONE:
Your first bar is a melee two-hand (of any weapon) though I like the axe because of the bleed dot passive. This bar is set up so you can do as much damage as you can put out without being stopped. Immovable will stop anything from preventing from doing the damage you need to kill someone as well as give you a little something to help keep you alive. You have everything from a dot (Vampire's Bane [snares as well to keep them close]), finisher (Biting Jabs), heal (Invigorating Drain [also stuns target and regenerates stamina] as well as Devouring Swarm), to even a gap closer (Stampede). This bar was made for small group engagements seeing as nothing will stop you from doing damage to get your ultimate up and using a massive HP leaching/ damage dealing move
(If you feel there is something you can add or remove to make this bar better please leave a comment)
SECOND BAR:
Your second bar is a defensive ranged bar. It uses many skills to keep your HP bar topped off as well as dealing damage and giving you moves to escape. This bar can be somewhat costly when it comes to magicka, but if running low you can always use your Elusive Mist as a last ditch effort to gain some distance. This bar will keep you alive, but at the same time deal damage. You can in fact fight and kill with this bar, but it is manly for surviving or dealing with ranged class-users who know how to kite (bar one should still be able to hold its own against kiting players anyway because of Stampede). Ice Comet was picked as the ultimate for its massive damage, range, knock back, and snare (one move that almost does it all)
(Again, if you feel there is something you can add or remove to make this bar better please leave a comment)
LEFT OVER SKILL POINTS:
Yes there are a few left over skills points and I say do what you please with them. I myself will use them for the Black Smith perks, but use them for what you want
THANKS:
Thank you for taking the time to look over and rate my build. Leave comments on any questions you may have and I'll do my best to get back to you ASAP. If you feel there is something that you can change to make the build better? Go ahead and leave a comment with a supporting statement. If I like and agree with what you have to say I'll happily make adjustment and give credit as needed
Leveling
I used this build all the way from 1 to VR1. I play solo all the time, and I had a clutch heal if needed, and I could take on packs of mobs at a time, and when world bosses needed to be tanked, I could handle that just fine. The armor/dmg reduction really helps with utility, having a taunt is necessary, and the massive AOE abilities helps to whittle down groups of 3+ mobs, and then constantly getting ultimate points and using empowering sweep as often as possible. The damage shield ability really helps, as well. Less damage taken, less to heal up, less time between switching to the next group of mobs.
Getting into tanking in groups, I'm thinking of swapping out the heal for Repentance, and possibly Deep Slash for a more survivability based skill and having that on the swap bar. I'm open to other ideas, as well.
PVP GOD
This Build is designed for Veteran players who are afflicted with vampirism :
This build is used for PVP ONLY and is designed to keep you alive for a very long time.
The first bar is your DPS bar / Stun lock bar. with healing and also unstoppable which makes stops you from being knocked over for 12 seconds and grants increased armor and is cheap on stamina points.
The first bar is your battle bar.
the second bar is your support bar which you can switch to for healing, removing snares and AOE and damage prevention..
PvE Support/Healer /w fun range dps + interupts
This is a templar build I have been using recently for PvE, whether it be spelunking or questing, Dolmens or Captain Bones. So far, it has had universal applications and efficiency.
The healing kit is very reliant on you, your group, or your questing buddies to trust in the power of healing. Sharing space multiplies the kit's mana to healing efficiency tenfold. Having your dps stay close and minimizing distance between the melee and the ranged, you can keep your entire group healed while maintaing PLENTY of mana to Breathe of Life your tank when he takes a big smack. The smarter a groups decisions are, the more powerful this build is.
Explanation of skills:
Bow -
1 - Reflective Light: Long range, multi-target snare perfect for opening up on a pack of mobs (1-3 mobs = slows them all and keeps you that much safer). Good use of spare mana and combines with Venom Shot to apply some great DoTs.
2 - Solar Barrage: Amazing AoE clearing potential. Also marks hit targets with a booster for the next thing that hits them. It's really fun if you or a group member plays around with 2x ability: Whirlwind.
3 - Venom Shot: Interrupt those beams of healing, giant fire streams and electric summonings with this instant cast, low stam cost ability. Needs to be morphed to acquire the interrupt capabilities. Spare stamina can go here as well. Combine with Venom Shot for downtime dps.
4 - Channeled Focus: Instant cast, big armor, big magic resist AoE 'bubble'. Cast this when you pull aggro or anytime you are about to switch to healing mode. It easily gets you through any dps/healing transitions you find yourself in. Also used with spamming Solar Barrage for AoE clearing. (Plus there is magic regen after the morph. I am not sure if the magic regen is a raw, uncapped number, or if the spell just ADDS to your totals)
5 - Purifying Light: Backlash morphed into healing. This ability should take up more than one slot if the tooltip reads correctly. The only ability in this kit that has a cast time, but with some great PvE dps it can seriously add up for some big, efficient numbers. Also the after-heal has massive synergy with this kit.
R - Shatter Soul: Great single target dps, has a snare component with offensive/defensive capabilities. Great synergy with Purifying Light. Another option is Nova morphed into the snare.
Resto Staff -
1 - Rapid Regeneration: Instant with a nice 'forget about it' duration. Once per fight, and easily rotated during prolonged fights.
2 - Breathe of Life: Oh Shit Button. Not used very often unless needed due to its high mana cost, but with enough points into Magicka, it heals half a tank's health bar and tops the closest (group priority) people off. Very good in PvP AND PvE to instantly be a hero.
3 - Combat Prayer: One of my favorite skills in the game. It heals. It provides a TON of armor AND spell resist. AND after its morphed, effected players get an 8% damage increase. The only downside is that its a cone-shaped area heal. Synergizes with Purifying Light, Channeled Focus (makes you a BRICK with cloth on) and Solar Barrage.
This spell really shines when you can coordinate dps to share space very well. Also works with Illustrious Healing to provide a quick top defense/group health bump after that pesky AoE doesn't get interrupted.
4 - Illustrious Healing: Low cost, big radius, GREAT healing output and keeps a group 100% through almost anything, especially if you are all able to squeeze in the circle AND keep your required space. Spammable, and I believe stackable. Morphed to last longer, so you can have a more flexible rotation before you need to recast.
5 - Siphon Spirit: As per your kit's M.O.; this ability allows you to further keep the dps healed by giving them all additional life/manasteal. The only ability in the healing kit with a cast time, but with its nice duration, its great for marking targets for kill orders AND keeping dps (and yourself) topped off.
R - Remembrance: Ulti-AoE Heal. It's great. It outheals most dps I've seen, gives great protection AND coverage. Cast this right when the final Dolmen wave spawns so everyone has 5 seconds of invulnerability!!!
With the right gear, you can put out massive dps, and heal veteran dungeons (with the right group of course) with just a hot-keyed weapon swap. With so much utility, you can really have some fun. I haven't tried this out with Leather/Heavy armor yet, so feel free to comment with changes you made!!!!
Okay so there is no “Edit” option.. the “4th skill” meant to be “Ward Ally”, the tool mixed the order of skills up a bit :/
hello
i added 2 builds… well one and a half.
the NIGHT MAGE and the UNDYING BLADE.
i hope some of you like to comment on theese, since its not the old-fashioned and booring DW/Bow-sneaky-creepy-assasin-rouge-style-archetype.
I like my opponents see me comming and my fights long and rewarding.
maybe we find a way to improve it even more, or you see synergies/buffs/things/changes in rotation which i have not.
cheers
playerklaus
Some comments or thoughts on my build for pvp/pve would be great. Thanks!
It’s now the middle of 2017. With the newest content of Morrowwind coming out very soon. Anything for the new builds or monster sets?
Find out what you need to improve in yourself to become more effective!