Author Archives: Serge

The True Nature Of Orcs (Banned Ed) Lorebook

Collection:Glenumbra Lore
Location(s):Glenumbra
Location Notes:On the ground next to the harpy nests that are on the northern hill of the harpy infested valley.
Image walkthrough:
Map:
Glenumbra map

Lorebook text

Orcs were born during the latter days of the Dawn Era. History has mislabeled them beastfolk, related to the Goblin races, but the Orcs are actually the children of Trinimac, strongest of the Altmeri ancestor spirits. When Trinimac was eaten by the Daedric Prince Boethiah, and transformed in that foul god’s insides, the Orcs were transformed as well. The ancient name for the Orcs is "Orsimer," which means "The Pariah Folk." They now follow Mauloch, the remains of Trinimac.

Who is Mauloch?

He is more commonly know as the Daedric Prince Malacath, "whose sphere is the patronage of the spurned and ostracized, the sworn oath, and the bloody curse." He is not technically a Daedric Lord, nor do the other Daedra recognize him as such, but this is fitting for his sphere. Of old he was Trinimac, the champion of the High Elven pantheon, in some places more popular than Auri-El, who protected them against enemies without and within. When Trinimac and his followers attempted to halt the Velothi dissident movement, Boethiah ate him. Trinimac’s body and spirit were corrupted, and he emerged as Malacath. His followers were likewise changed for the worse. Despised by everyone, especially the inviolate Auri-El, they quickly fled to the northern wastes, near Saarthal. They fought Nords and Chimer for a place in the world, but did not get much. In Skyrim, Malacath is called Orkey, or Old Knocker, and his battles with Ysmir are legendary.

(DIRECTIVE: This vile, anti-Orc propaganda, though traditional, is now BANNED throughout the DAGGERFALL COVENANT. Administrators: see to it.)

The Werewolf’s Hide Lorebook

Collection:Glenumbra Lore
Location(s):Glenumbra
Location Notes:This lorebook is located in vicinity of Mitrin’s Fishing Cabin (eye icon), southwestern Glenumbra.
Image walkthrough:

Loc.2 – On the shore, under a small tent. You will probably come across this tent as you do the harpy questline (The Dagger’s Edge). You will need to go to an island to the west and as you prepare to cross the water, the tent is to your left.

Loc.1 – Miltrin’s fishing cabin is part of the quest about the harpy invasion. You will be sent to it as part of the quest. As you approach it from the east you should see the lorebook on the outer wall.

Loc.3 – On ground, next to a tree stump and a backpack, close to shore.

Map:
Glenumbra map

Lorebook text

By an Unknown Packleader

Some will tell you that our greatest strength is our hunger, or our numbers, or our rage, or our claws, or our fangs. These are fools. The gift of Hircine is not simply about weapons, but about defense.

To hunt in the great hunting grounds of our master, we must be impervious to pain, masters of our own bodies.

Many a werewolf hunter will seek your hide for this reason. They will try to wear it, or else burn it. Either way, it is your greatest prize and you should take care not to let it fall to filth and disrepair.
A wolf’s coat is the marker of his status. It bears his scars and protects his body against harm. Treat it as a nobleman treats his finery, for you are a servant of Hircine.

Too often have I encountered feral wolves with mangy coats. You are not wild dogs! You are not senseless wolves with no choice but to wander the woods as animals! You are kings among hunters!
When you are beset by enemies, when the mob comes for you, and you transform into your true self to face sword and sickle, pitchfork and pike, you will thank me. Your coat will gleam and terrify, and no blow will harm you.

True Heirs Of The Empire Lorebook

Collection:Glenumbra Lore
Location(s):Glenumbra
Location Notes:Found next to a broken wheel cart just a few steps northwest of the Baelborne Rock Wayshrine.
Image walkthrough:

Laying on the ground next to a forgotten wheel cart.

Map:
Glenumbra map

Lorebook text

By Erystera Ligen

Rejoice, peoples of northwest Tamriel! Though the rest of Nirn is afflicted by war, madness, and Daedric horror, the glory and honor of the Reman Empire lives on in the Daggerfall Covenant. We remain true to the primacy of trade, the principles of freedom, and worship of the Divines.

In the face of a world of enemies, the trade powers of the Iliac Bay have formed a powerful alliance. High Rock, Hammerfell, and Orsinium stand as one, united under the rule of the High King in Wayrest. Orc and Breton craftsmanship make the alliance an economic powerhouse, and the military strength of the Orcs and Redguards make us a force to be reckoned with. Our kings join our people in longing for the return of a Tamrielic Empire, along with the economic prosperity that goes with it. There is only one way to make sure the right Emperor rules once more from the Imperial City: we must attend to it ourselves.

The current so-called "Empire of Cyrodiil" is a sham, a twisted mockery of Reman’s glorious Second Empire. The charlatans who sit on the Ruby Throne openly mock the Divines and court the Lords of Oblivion, the Enemies of Man. Even the once-promising Emperor Varen fell victim to Daedric corruption, his reforms swept away by the puppet-masters of the Daedric Cabal.

The Daggerfall Covenant is the only true heir to the principles of the Second Empire. In the name of the Divines, we must conquer Cyrodiil and restore the glory of Reman’s legacy. The cancerous Daedra worship that has corrupted Cyrodiil and threatens all Nirn shall be cleansed from Tamriel. We shall found the Tamriel Covenant, that all kingdoms may have a seat at the Grand Council under a new Imperial Dynasty.

Forward, soldiers of the Covenant! Freedom for all peoples in the name of the Divines! For a new Empire and a new era of law and justice!

Varieties Of Faith: The Bretons Lorebook

Collection:Glenumbra Lore
Location(s):Glenumbra
Location Notes:This lorebook is located in Loc.1 – Vesttry (house icon) southwest of Eagle’s Brook Wayshrine and loc.2 – north of Dresan’s Keep, in the northern part of its courtyard, northeast of Wyrd Tree Wayshrine.
Image walkthrough:

Loc.2 – I remember I had to go behind some rocks to find this lorebook. It was not in clear view when coming from the courtyard. You go along the northern cliff-side along, what’s basically, a hidden path and you will see the book in between some rocks.

Loc.1 – Found inside the ghost town of Westtry in Rosalind and Leon’s Home. I came across this book as I was doing the quests associated to Westtry and as I was following Rosalind’s ghost.

Loc.1 – Lorebook is on the table inside that house.

Map:
Glenumbra map

Lorebook text

By Brother Mikhael Karkuxor of the Imperial College

The Eight:

Akatosh (Dragon God of Time):
Akatosh is the chief deity of the Eight Divines (the major religious cult of Cyrodiil and its provinces) and one of two deities found in every Tamrielic religion (the other is Lorkhan). He is generally considered to be the first of the gods to form in the Beginning Place. After his establishment, other spirits found the process of being easier, and the various pantheons of the world emerged. He embodies the qualities of endurance, invincibility, and everlasting legitimacy.

Kynareth (Goddess of Air):
Kynareth is a member of the Eight Divines, the strongest of the Sky spirits, patron of sailors and travelers. In some legends, she is the first to agree to Lorkhan’s plan to invent the mortal plane, and she provides the space for its creation in the void. She is also associated with rain, a phenomenon said not to occur before the removal of Lorkhan’s divine spark.

Julianos (God of Wisdom and Logic):
Often associated with Jhunal, the Nord father of language and mathematics, Julianos is the god of literature, law, history, and contradiction, and the favorite deity of most Breton mages.

Dibella (Goddess of Beauty):
Popular god of the Eight Divines, Dibella has nearly a dozen different cults, some devoted to women, some to artists and aesthetics, and others to erotic instruction.

Arkay (God of the Cycle of Life and Death):
Member of the Eight Divines pantheon and popular elsewhere, as well. Arkay is often more important in those cultures where his father, Akatosh, is either less related to time or where his time aspects are difficult to comprehend by the common folk. He is the god of burials and funeral rites, and is sometimes associated with the seasons. His priests are staunch opponents of necromancy and all forms of the undead. It is said that Arkay did not exist before the world was created by the gods under Lorkhan’s supervision/urging/trickery. Therefore, he is sometimes called the Mortals’ God.

Zenithar (God of Work and Commerce, Trader God):
Member of the Eight Divines, Zenithar is understandably associated with the Bosmeri Z’en. In High Rock, however, he is a far more cultivated god of merchants, artisans, and the middle nobility. His worshipers say, despite his mysterious origins, Zenithar is the god "that will always win."

Mara (Goddess of Love):
Nearly universal goddess. Her origins started in mythic times as a fertility goddess; in High Rock, she is the Mother-Goddess. She is sometimes associated with Nir of the "Anuad," the female principle of the cosmos that gave birth to creation. For the Bretons, she is married to Akatosh.

Stendarr (God of Mercy):
God of the Eight Divines, Stendarr has evolved from his Nord origins into a deity of compassion, or sometimes, righteous rule. Stendarr is the patron of magistrates, rulers, and knights errant.

Additional Deities with Significant Breton Cults:

Magnus (Magus):
The god of sorcery, Magnus withdrew from the creation of the world at the last second, though it cost him dearly. What remains of him is felt and controlled by mortals as magic. One story says that, while the idea was thought up by Lorkhan, it was Magnus who created the schematics and diagrams needed to construct the mortal plane. He is sometimes represented by a golden eye, an astrolabe, a telescope, or more commonly, a staff. Legends say he can inhabit the bodies of powerful magicians and lend them his power.

Y’ffre (God of the Forest):
While Akatosh Time Dragon might be the king of the gods, Y’ffre is revered as the spirit of "the now." According to the Elves, after the creation of the mortal plane, everything was in chaos. The first mortals were turning into plants and animals and back again. Then Y’ffre transformed himself into the first of the Ehlnofey, or "Earth Bones." After the laws of nature were established, mortals had a semblance of safety in the new world, because they could finally understand it.

Sheor (Bad Man):
In High Rock, the Bad Man is the source of all strife. He seems to have started as the god of crop failure, but most modern theologians agree that he is a demonized version of the Nordic Shor or Aldmeri Lorkhan, born during the dark years after the fall of Saarthal.

Phynaster:
Hero-god who taught the Altmer how to naturally live another hundred years by using a shorter walking stride. Patron deity and "teacher" of the Direnni. Often worshiped by those Breton mages who emphasize their Elven blood.

Wyresses: The Name-Daughters Lorebook

Collection:Glenumbra Lore
Location(s):Glenumbra
Location Notes:Located east of Deleyn’s Mill, next to some lumber.
Image walkthrough:

Lorebook is placed on a tree trunk next to some cut down lumber.

Map:
Glenumbra map

Lorebook text

Attributed to Glargargil the Speaking Oak

In Elden time, Elven time, Jephre did come
A-naming of creatures where’er he did run

As all was chaotic, and names were unknown
His gift was a name for each beast, plant, and stone

Then all knew their places except Men and Mer
Who plundered and ravaged wherever they were

"I name you the Earth-Bones," Jephre decreed,
"Lords of the forest, rock, root, and seed.

This heritage nurture, henceforth be its guards
And designate worthies to act as its wards."

Thereafter did Wyrd Women watch o’er the Green,
From tundra to forest, from peak to ravine,

Reminding all creatures, be it tiger or worm
Of their name and their nature, their function and form.

Would-be corrupters who’d canker the Green
Shall face wyress warding wherever they’re seen.

So tread woods with caution, respect Jephre’s way
Lest Wyrd women watching abduct you away.

How The Kwama Lost His Shoes Lorebook

Collection:The Trial of Eyevea
Location(s):Glenumbra
Location Notes:Found as part of the Mages Guild questline. This is the second Mages guild quest you do. Inside the guild tower in Daggerfall you will get a portal to go to Sheogorath Shrine – Cheesemonger’s Hollow. Once inside you need to get rid of some imps and Haskill will let you into the Hollow. Once you dispose of Gutsripper you will be able to pick up one of 4 tomes. Each time we did this quest we got he Kwama lorebook.
Image walkthrough:

As part of the first Mages guild questline you summon Arch-Mage Shalidor, who opens a portal to Sheogorath’s realm Cheesemonger’s Hollow.

Once there – gate keeper Haskill will task you with killing some imps and closing the portal thorough which they come.

Once inside Cheesemonger’s Hollow you will have to kill Gutsripper (you puppy killer) and pick up one of the tomes. This is when you discover this lorebook.

Map:
Glenumbra map

Lorebook text

In the ash and sand of Stoneyfalls
the little kwama lost his way
He hurps and durps, to his mother calls
but the volcanoes do not sway.

The Forager passed him
burbling then, with sand and skrit upon his back
He tripped and lost his front-right shoe
and wished he’d brought some kind of snack.

The Worker rawped him
chiding then, angry at the loss of time
He tripped and lost his back-left shoe
and skittered legs-past, up to climb.

The Warrior snarled him
fighting then, bites and snaps at nasty shalk
He tripped and lost both-other-shoes
avoiding monsters, things that stalk.

The Queen found him then
cries and leaks all down his face
She cracked his chitin for those lost shoes
and ate him squealing for his disgrace.

Beta Screenshots Part 1

Now that the NDA has dropped we can start releasing some of the material that we captured during the beta weekends we participated in. In all honesty, we made these for our own use while playing the game, not expecting to make them publicly available, but now we can share them with the world. I even captured some sweet screenshots as I was preparing content for our Skyshard location database (shots bellow were taken while I was looking for “Adorns Valano’s Terrace Skyshard” in Auridon). This will give you better insight into the world of Tamriel and what it looks like from in-game. We played at 1920×1080 resolution on highest settings and some images have been edited to remove the interface for use as wallpapers. The game has a very distinct feel, not seen in other MMORPGs (but familiar to players of Elder Scroll games). Let us know what you think and we’ll try and release more screenshots. Please keep in mind that all of these were taken during the beta so the end product might look even better.

Click here for a gallery of 15 screenshots captured in the game

ESO Reaper’s March Skyshards Location Map


1.

East from the solemn eye’s shrine.

Guide:
Northern Reaper’s March, north of Researcher’s Camp (area of interest POI), just east of Fort Grimwatch Wayshrine.

This collectible is close to the main road. You can spot it easily from a nearby wayshrine. There are a couple of large boulders that might obstruct your view of it if you arrive from the east, so be careful not to miss it when coming from that direction.

From Fort Grimwatch Wayshrine. turn east. You can spot the collectible in the distance.

Close to main road, next to a couple of boulders.

2.

Where temple became tree-house.

Guide:
Northwestern central Reaper’s March, in vicinity of Greenhill (town icon), southeast of Fort Grimwatch Wayshrine.

Go to southern Greenhill, north of nearby river to find this collectible. Inside Greenhill find the largest building. It is a ruined temple. Head to the rear of this temple. Shard is among vegetation, close to the temple.

3.

In a smoldering shell.

Guide:
Northwestern Reaper’s March, north of Fort Grimwatch Wayshrine, within Old Town Cavern POI – crafting camp.

Heading from south toward this location you can notice the shard inside what looks like an awesome tree house. In order to reach it you should proceed toward the center of Old Town Cavern. This is a crafting camp. There are cellar doors at the center of a camp. You can craft 3 piece “Night Mother’s Gaze” set here. Three set items give critical attacks and also reduce the targets armor by 20% for 5 seconds.
Near the cellar entrance to crafting stations is a path that leads toward the collectible. There are couple of level 37 Skeevers defending it.

“treehouse” like structure holds the shard.

Path that leads you to the collectible is near the cellar of Old Town Cavern.

4.

Overlooking the site of the fall.

Guide:
Southwestern central Reaper’s March, between Rawl’kha settlement and its wayshrine (to the east) and Vinedustk Wayshrine (to the northwest).

You’ll find the collectible at the center of a large area west of Rawl’kha settlement. Area is distinguishable from the rest of the land due to its reddish ground color. Collectible is in the southern part of this camp, on higher ground level.

5.

Camped on the way to Claw’s Strike.

Guide:
Southwestern Reaper’s March, in vicinity of POIs like: Crescent River Camp (to the east), Claw’s Strike (public dungeon, to the west) and Jodewood Dolmen (portal, to the south). Southwest of Rawl’kha settlement and its wayshrine.

You want to find the bridge that is just north of a nearby dolmen portal. Collectible is next to a level 39 bandit that is also guarding “The Lusty Argonian Maid Vol.1” lorebook.

6.

Hidden by a less subtle blade.

Guide:
Southern Reaper’s March, southwest of Rawl’kha settlement and its wayshrine, in vicinity of Thormar (Ayleid Ruins POI).

If you come toward Thormar from Rawl’kha you can spot this shard on top of a large cliff. Climbing your way toward it you can find lorebook “16 Accords of Madness, Vol. VI”. Standing on top of the collectible’s location you have a great screenshot opportunity.

Collectible is on top of a tall cliff…

… teasing nearby travelers who dare to look up.

7.

Dune’s arcane beacon.

Guide:
Northeastern Reaper’s March, inside Dune settlement, east of Dune Wayshrine.

Reach the second floor balcony of Mages Guild house to get this shard. You can’t enter the Mages Guild house if you are not on the quest “The Fires of Dune“, step – Check on the Mages. This is on of the quests in the long chain of main Reaper’s March quests. If you are having problems finding out what quest you need to complete in order to reach this one, we have made a list of quests that lead up to the one that lets you grab the collectible.

  1. The Dark Mane.
    This is the first quest you can accept upon completing the main quest line in Malabal Tor and saving Silvenar.
  2. Grim Situation
    Reaper’s March first quest. It is highly possible that you do not need the previous quest in order to start this one. NPC that gives this quest is called Englor. You can find him on the main road, just south of Fort Grimwatch. This is the main road that takes you north as you enter Reaper’s March from Malabal Tor.
  3. Grimmer Still.
  4. A Door Into Moonlight.
  5. Hallowed To Arenthia.
  6. The Colonian Occupation.
  7. Stonefire Machinations.
  8. To Rawl’kha.
  9. The First Step.
  10. The Path to Moonmont.
  11. Motes in the Moonlight.
  12. To Dune.
  13. The Fires of Dune.
    Final quest that lets you enter the Mages House where the collectible is at.

Collectible on the balcony of Mages Guild second floor . You need to complete the quest “The Fires of Dune” in order to obtain entrance into Mages Guild in Dune Settlement.

One of the hardest skyshards to get to, due to its requirements of completing quests first.

8.

Mara’s devout frets in view.

Guide:
Northeastern Reaper’s March, just north of Fort Sphinxmoth Wayshrine.

There are two shards at this location. This one is not inside the solo dungeon. You can find it standing next to a small stone wall next to the path that leads to Fort Sphinxmoth.

Close to Fort Sphinxmoth Wayshrine you can find Rafora Casca. Rafora gives the quest “An Affront to Mara” – part of Fort Sphinxmoth Objective. This quest takes you to Marcella Ammianus and entrance to Fort Sphixmoth. They are both close to this collectible.

Collectible is really close to Fort Sphinxmoth Wayshrine to the south.

9.

Within earshot of the cheering crowd.

Guide:
Central Reaper’s March, between Reaper’s Henge (group boss, to the southwest) and Dawnmead Brigand Camp (POI to the northeast). Northwest of Sren-ja Wayshrine.

Reach northern Thizzrini Arena (camp icon) to find this collectible. It is behind rocks, close to the old stone wall, in northern Thizzrini. There is a large main Hizzrini Arena just west of it.

Quest for this area is given by Balag in eastern Thizzrini, on the main road that leads to this POI. Balag qives the quest “A Foot in the Door“. This is one epic quest and it is one of the most fun quests I’ve done on this map.

10.

Growling, beastly gladiators prowl.

Guide:
Northern central Reaper’s March, south of the most northern settlement – Arenthia – and its wayshrine.

Found inside Kuna’s Delve solo dungeon. Entrance to this dungeon is east of the main road that takes you to Dawnmead Brigand Camp (eye icon – point of interest). There is a small wooden path in front of it. Mobs that you find inside do not come in groups and because of this they are a lot stronger.
As you enter the dungeon, keep following the path to your right. The shard is inside the first large cave room. Quite opposite from this location, in the corner of the cave, is the dungeon boss Limbrender, who gives the appropriate achievement upon being killed.

Find and enter Kuna’s Delve solo dungeon.

Kuna’s Delve entrance map location.

Next to one of the dungeon Trolls.

11.

Treasure of the bard’s tomb.

Guide:
Western central Reaper’s March, east of the entrance to Reaper’s March from Malabal Tor. East of Vinedusk Wayshrine.

You’ll find this shard inside Thibaut’s Cairn solo dungeon. Entrance to this dungeon is inside an old graveyard and it is quite far from nearby Wayshrines. It is infested with level 38 Skeletons.
The shard is in the southeastern part of the dungeon, inside a room with several stone arches.

12.

Awash in tears underground.

Guide:
Inside Weeping Wind cave solo dungeon, southeastern Reaper’s March, south of Hadran’s Caravan (camp POI), east of Willowgrove Wayshrine.

Enter Weeping Wind Cave solo dungeon to find the shard. Best approach the entrance to this dungeon from west. It is on the west side of a large boulder. This is a level 40 dungeon. Mobs come in packs of two, three.
As you enter the dungeon, follow the path to your left. The shard is located inside the southern cave room. However, if you want to get the Weeping Wind Cave Explorer achievement, you can find the boss, Nimriian, in the northern part of the cave.

Find and enter Weeping Wind Cave solo dungeon.

Collectible is inside southern part of the cave.

13.

Outlaws strike skooma deals here.

Guide:
Southwestern Reaper’s March, south of Reaper’s March entrance from Malabal Tor. South of Vinedusk Wayshrine.

You’re looking for Claw’s Strike solo dungeon to collect this shard. Main road east of map marked position leads to this location. This is a an old temple with cellar doors inside the main building that lead to the dungeon. Inside the dungeon you can find groups of maximum level 40 Dawnmead mobs.
Once you enter the dungeon, turn right and follow the path.The shard’s location is in the western room. The dungeon boss, Fishbreath, is in the opposite, southeastern part of the cave.

Collectible is inside the western cave room .

Exact location of the dungeon shard.

14.

The folly is in passing through quickly.

Guide:
Northeastern Reaper’s March, north of Fort Sphinxmoth Wayshrine, norther Fort Sphinxmoth.

Inside Fardir’s Folly solo dungeon. You can approach and enter the dungeon from its southern side. There is a small dirt path leading to it from Fort Sphinxmoth Wayshrine.

The shard you are out for is inside the largest central room. It can be found in the corner of the upper platform of this room. This part is designed to be approached by climbing the wooden bridge from the room in the southwestern part of the dungeon. You can, however, jump toward the shard from the top of the first stairs you find as you enter the dungeon, but this requires a bit of skill and patience.

Find and enter Fardir’s Folly – solo dungeon.

Close to the first dungeon stairs, yet so far away…

15.

Moon’s light reveals its secret.

Guide:
Eastern central Reaper’s March, between Sren-ja Wayshrine (to the southwest) and Dune Wayshrine (to the northeast).

Inside Jode’s Light solo dungeon is where you can find this skyshard. Entrance to this dungeon is just south of nearby main road. It is inside the large stone temple. Creatures inside are level 41 and they rarely come in groups of two.
In order to reach the shard’s location, you have to find a way to the northwestern part of the cave. The large room in this location contains the dungeon’s main treasure.

16.

Far beneath a foul manor.

Guide:
Northwestern Reaper’s March, northwest of Fort Grimwatch Wayshrine, inside The Vile Manse – public dungeon.

Entrance of the dungeon are doors of a large mansion. Inside mansion there are cellar doors that take you to the main part of the dungeon.

As you enter the mansion, climb to the second floor and grab quest “The Waking Dreamer” from a Graccus’ Journal Volume II. This quest rewards Discourse Amaranthine – Trophy upon completion. It basically summons a dark eye and blur your screen when you use it. This quest and mission “Song of the Spinner” rewards “Completed: The Vile Manse” acknowledgement upon completion. As you enter The Vile Manse from a cellar door, you can find NPC Melrethel inside one of the cells. Melrethel gives the second quest “Song of the Spinner”.

Inside dungeon you can find many groups of five and more members. They are about level 39. This makes this dungeon perfect for experience and loot farming. As it is in instances like this, you can find large number of stronger boss mobs. They reward with additional loot and experience.

Shard we are after is not inside the first underground The Vile Manse area. It is inside the second underground area. In order to reach it you need to jump into the drop. This gap is in the eastern part of the first underground area. When you do “The Walking Dreamer” quest it eventually takes you to this point. Jumping into this gap – drop, you end up in the second underground dungeon area. Start of this area is inside the huge cave room. From this cave you are suppose to enter small tunnel. Just before you accomplish that, turn east (your right), and walk toward the small dead end. Inside this dead end is our shard.

Find and enter The Vile Manse public dungeon.

The Vile Manse entrance map location.

On the second floor of the mansion grab quest “The Waking Dreamer”…

…and Manse Cellar Key found in a hiding place on the same floor.

Proceed to Cellar door and open them.

As you enter the first underground part of the cave you’ll find NPC Melrethel. Melrethel gives the second dungeon related quest.

Following the main quest takes you to this point where you need to “Take the Drop”. This is where you “enter” the second underground cave room.

“Take the Drop” objective map location.

The second underground cave. Rather epic…

Just as you are about to enter the first small tunnel, turn east and go to the small dead end.

As you approach the dead end corner, you can spot the collectible.

The second underground The Vile Manse collectible map location.

“The Waking Dreamer” quest reward – Discourse Amaranthine – special effect.

ESO Eastmarch Skyshards Location Map


1.

Nestled beside Morvunskar’s royal tomb.

Guide:
Northwestern Eastmarch, southwest of Fort Morvunskar, northwest of Fort Morvunskar Wayshrine, or southwest of Voljar Meadery Wayshrine.

Start at Fort Morvunskar Wayshrine, and follow the road going north. Just before you enter Fort Morvunskar, turn left, and go uphill. Soon, you will see a wooden door in a cliff. Skyshard is on the right side of the door, next to wooden crates and a wooden barrel. Quests in Fort Morvunskar lead to this skyshard as well.

Path leading to the door, the skyshard on the right.

2.

Giants despoil the village below.

Guide:
Northern Eastmarch, southeast of Windhelm Wayshrine, south of Giant’s Heart.

This skyshard is hidden near the Giant’s Heart point of interest. In order to reach this place, leave Windhelm and follow the road going east. Leave the road when it turns north, and head east. You will soon see a big fire in front of a huge rock, and a few giants around it. The skyshard is next to a broken wooden wheel cart with a chest on it. This area is populated with giants but you will have no problem avoiding them.

Zoomed in location on the world map.

It seems that even giants get frozen toes.

3.

Leave the hollow to cure the chill.

Guide:
Northern Easthmarch, east of Windhelm Wayshrine, northeast of Lower Yorgrim, northwest of The Chill Hollow public dungeon.

To reach this skyshard go to Lower Yorgrim, follow the road out of Windhelm going northeast. Go to the northeasternmost building in Lower Yorgrim and head northeast of it, trying to reach the small peninsula and an island next to it on the map. On your way uphill you will soon reach the entrance leading into The Chill Hollow. Now, head northwest from the entrance and you will see the skyshard lying in the snow, next to a tall tree.

Facing the skyshard in front of The Chill Hollow.

View of The Chill Hollow entrance and surrounding area.

4.

Strewn between tusks near the barrow.

Guide:
Central Eastmarch, northwest of Wittestadr Wayshrine, northeast of Bonestrewn Crest.

It’s in the Bonestrewn Crest point of interest area. Start at Wittestradr Wayshrine and follow the road going north. The road takes you straight to Bonestrewn Crest, but just before you reach it, you will see torches dug into the ground and a huge mammoth skull with tusks next to them. The skyshard is lying between tusks.

Area is populated with normal hostile NPCs level 35.

Skyshard location on the world map.

5.

Beside a bridge to Amol.

Guide:
Southwestern Eastmarch, east of Fort Amol Wayshrine.

It’s located just outside Fort Amol. Start at Fort Amol Wayshrine, enter Fort Amol and follow the road going northeast. As soon as you cross the bridge, turn 180 degrees and go down to the river bank, next to the base of the bridge. Skyshard is right there.

Near the eastern bridge to Amol, second bridge East of the Amol Wayshrine, along the river.

View of the eastern bridge and Fort Amol, shrouded in mist.

6.

Lost in ruins beyond the grotto.

Guide:
Southwestern Eastmarch, west of Fort Amol Wayshrine, southwest of The Frigid Grotto public dungeon.

In order to get this collectible, start at Fort Amol Wayshrine and head northwest until you see a wooden door in a rock, leading into The Frigid Grotto. Now, head southwest and you will soon see a ruin in front of you and a large stone and a broken stone pillar in the middle of the path. The skyshard is hidden behind the the stone.

Dwemer ruins (possibly) and the area where the skyshard can be found.

It looks like you can just go west of the mine icon, but its a dead end. You’ll have to go around.

7.

Mzulft’s secrets are not all underground.

Guide:
Eastern Eastmarch, northeast of Logging Camp Wayshrine.

Located in the ruins of Mzulft. You can reach ruins either by going directly southwest of Logging Camp Wayshrine or, if you are in the Jorunn’s Stand encampment, exit through the northern gate and head north. Either way, you will reach the ruins pretty fast. The skyshard is above the entrance and the snow-covered path leading to it is before the entrance, on the right between two stone pillars.

Skyshard on the terrace, above the entrance. Path leading to it is to the right, next to the nearest stone pillar.

Jorunn’s Stand northern gate from the terrace above Mzulft.

8.

Attempting to spy on Aelif.

Guide:
Eastern Eastmarch, between Logging Camp Wayshrine, and Jorunn’s Stand Wayshrine.

Found inside the Jorunn’s Stand encampment. Go to the southwestern part of the camp. You will see an open tent and a wooden door behind it. Next to the door there is a small passage where this skyshard is located.

9.

Stashed near a farm in icy winds.

Guide:
Southern Eastmarch, southwest of Logging Camp Wayshrine, southeast of the Old Sord’s Cave public dungeon.

Start at Logging Camp Wayshrine and go southwest. When you reach the main road, you’ll see a small one going further south. It will lead you to a small farm. The skyshard is south of the eastern building, as you pass a pumpkin field, behind a big stone, next to two trees.

Everyday life on the farm, with skyshard in your backyard.

Farm and shard location on the world map.

10.

An illegitimate child’s reading material.

Guide:
Southeastern Eastmarch, east of Jorunn’s Strand Wayshrine.

Inside The Bastard’s Tomb public dungeon. Start at Jorunn’s Strand Wayshrine and head east and slightly south, toward the hills. You will see a wooden door, illuminated by a torch, leading into the dungeon.
This skyshard, like the other Eastmarch solo dungeon shards, has had its location changed due to post-launch dungeon remodeling. What you are looking for is in the northern part of The Bastard’s Tomb. Turn left from the entrance and head to the northeastern part of the room.

Dungeon entrance illuminated by a torch is straight ahead.

Dungeon location on the world map.

Close to the one of the three large, stone pillars.

11.

Search the slipperiest places in the hollow.

Guide:
Northeastern Easthmarch, east of Windhelm Wayshrine.

Inside The Chill Hollow public dungeon. Go to Lower Yorgrim, following the road out of Windhelm and going east and northeast. Go to the north-easternmost building in Lower Yorgrim and head northeast of it, trying to reach the small peninsula and an island next to it on the map. On your way uphill you will soon reach the entrance leading into The Chill Hollow.
Following the path to your right inside The Chill Hollow takes you to the large room in the southern dungeon. The main prize is in the corner of this room. Watch out for nearby Wispmothers, as they can easily kill you.

12.

Three eyes gleam, a frigid prize.

Guide:
Western Eastmarch, northwest of Fort Amol Wayshrine, north of Lost Knife Cave.

Inside The Frigid Grotto public dungeon. Start at Fort Amol Wayshrine and head northwest until you see a wooden door in a rock, which leads into The Frigid Grotto. You want to aim for the southernmost room of The Frigid Grotto. This is the area with the low ceiling. It almost feels like the shard’s light is barely holding the cave from falling apart.

13.

Crashed from the sky to open the vault.

Guide:
Northeastern Eastmarch, north of The Ritual mundus stone, southeast of Kynesgrove Wayshrine.

Inside the Icehammer’s Vault public dungeon. Start at Kynesgrove Wayshrine and follow the road going southeast, until you reach a big stone circle on the ground. Look to the east (Gandalf™) and you will see the entrance to the dungeon (wooden doors in a cliff).
Once you are inside the dungeon, keep following the path to your left. It will take you to the room with the broken ceiling. Light from this hole shines onto the wooden platform close to the main prize. The skyshard is found on the ground floor, in the water, next to several wolves.

The entrance to the dungeon from the big stone circle.

Dungeon location on the world map.

14.

Old Sord excelled at hide-and-seek.

Guide:
Southern Eastmarch, southeast of Wittestadr Wayshrine, or southwest of Logging Camp wayshrine.

Inside the Old Sord’s Cave public dungeon. Dungeon entrance is located right in the middle between Hermit’s Hideout and Icewind Peaks Dolmen, south of the road passing by those two points of interest.
When you are inside the dungeon, follow the route south. This means you have to keep on going straight at the first intersection. What you are looking for is hidden in the southwestern corner of the next cave room.

15.

Among the dead, sheltered from storms.

Guide:
Southeastern Eastmarch, south-southwest of Jorunn’s Stand Wayshrine, or southeast of Logging Camp Wayshrine.

Inside the Stormcrag Crypt public dungeon. Start at Jorunn’s Stand Wayshrine and follow the road going southwest until you reach a crossroad. Look south from that position and you can see a wooden door in a cliff, which leads into the dungeon.
As you enter the dungeon, keep following the path to your left. Doing so, you’ll end up inside the large room with the shard. It is located next to one of the two large central stone pillars.

Look at the entrance from the crossroad point.

Dungeon location on the world map.

16.

Near a throne in the Hall of the Dead.

Guide:
Northern Eastmarch, southwest of Windhelm Wayshrine, in Windhelm.

Inside the Hall of the Dead public dungeon, western Windhelm. Follow the path going west of Mages Guild (structure in the middle of Windhelm). This dungeon is pretty difficult, and you might need more people in order to reach the collectible, since every mob group has 6 or more hostile NPCs. You can get two quests inside. The second one, obtained from Malana, Lost Crown will lead you to this skyshard, which is in the central room. Unfortunately, you will have to clear both very long halls leading there. The skyshard is behind a throne in the central room, but you will have to defeat the boss first.

Malana gives you the “Lost Crown” quest.

Throne room. The boss is sitting on it.

Unfortunately, you can’t climb up this rock so you will have to go around and defeat all mobs.

A Warning To The Aldmeri Dominion Lorebook

Collection:Glenumbra Lore
Location(s):Glenumbra
Location Notes:This lorebook is located in northern Daggerfall.
Image walkthrough:

Loc.1 – Inside Daggerfall’s Inn “The Rosy Lion”. Go up on the first floor and in one of the back rooms you will find the book on a dresser. Entrance to the room is a bit behind the stairs that take you to the second floor.

Loc.1 – Map view of Daggerfall map location of the lorebook

Map:
Glenumbra map

Lorebook text

By Erystera Ligen

The overlords of the Aldmeri Dominion are hereby put on notice: renounce your ambitions of aggression and return to your islands and jungles, or the wrath of the Daggerfall Covenant shall fall upon you like a hammer of the Divines.

We are well aware that the Aldmeri plan nothing less than a return to the Elven domination of the other races, particularly Men and Orcs. They wish to overturn the legacies of the First and Second Empires and wipe them from history. This we shall not allow. Never again will free Men and Orcs submit to the tyranny of Elven oppression!

The arrogant High Elves of Summerset are clearly the driving force behind the Dominion. We of the Covenant have shown, through our acceptance of the Direnni, that we can live with the Elves in peace, but Queen Ayrenn insists on war. Her invasion of the continent of Tamriel is nothing but naked aggression. The Dominion has no territorial rights in Cyrodiil. If the Altmer do not return to Summerset, their invading armies will be destroyed.

The Wood Elves and the Khajiit have traded with our Iliac Bay kingdoms for ages, but they’ve made a mistake in allying themselves with the perfidious Altmer of Summerset. Though we of the Covenant wish them no ill will, if they maintain their alliance with the Dominion, they will suffer the same fate at our hands as the High Elves. They must reconsider, or they must face our wrath.